/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.foundation.shape
import androidx.compose.ui.geometry.CornerRadius
import androidx.compose.ui.geometry.RoundRect
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.geometry.toRect
import androidx.compose.ui.graphics.Outline
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.LayoutDirection
import androidx.compose.ui.unit.LayoutDirection.Ltr
import androidx.compose.ui.unit.dp
/**
* A shape describing the rectangle with rounded corners.
*
* This shape will automatically mirror the corner sizes in [LayoutDirection.Rtl], use
* [AbsoluteRoundedCornerShape] for the layout direction unaware version of this shape.
*
* @param topStart a size of the top start corner
* @param topEnd a size of the top end corner
* @param bottomEnd a size of the bottom end corner
* @param bottomStart a size of the bottom start corner
*/
class RoundedCornerShape(
topStart: CornerSize,
topEnd: CornerSize,
bottomEnd: CornerSize,
bottomStart: CornerSize
) : CornerBasedShape(
topStart = topStart,
topEnd = topEnd,
bottomEnd = bottomEnd,
bottomStart = bottomStart
) {
override fun createOutline(
size: Size,
topStart: Float,
topEnd: Float,
bottomEnd: Float,
bottomStart: Float,
layoutDirection: LayoutDirection
) = if (topStart + topEnd + bottomEnd + bottomStart == 0.0f) {
Outline.Rectangle(size.toRect())
} else {
Outline.Rounded(
RoundRect(
rect = size.toRect(),
topLeft = CornerRadius(if (layoutDirection == Ltr) topStart else topEnd),
topRight = CornerRadius(if (layoutDirection == Ltr) topEnd else topStart),
bottomRight = CornerRadius(if (layoutDirection == Ltr) bottomEnd else bottomStart),
bottomLeft = CornerRadius(if (layoutDirection == Ltr) bottomStart else bottomEnd)
)
)
}
override fun copy(
topStart: CornerSize,
topEnd: CornerSize,
bottomEnd: CornerSize,
bottomStart: CornerSize
) = RoundedCornerShape(
topStart = topStart,
topEnd = topEnd,
bottomEnd = bottomEnd,
bottomStart = bottomStart
)
override fun toString(): String {
return "RoundedCornerShape(topStart = $topStart, topEnd = $topEnd, bottomEnd = " +
"$bottomEnd, bottomStart = $bottomStart)"
}
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (other !is RoundedCornerShape) return false
if (topStart != other.topStart) return false
if (topEnd != other.topEnd) return false
if (bottomEnd != other.bottomEnd) return false
if (bottomStart != other.bottomStart) return false
return true
}
override fun hashCode(): Int {
var result = topStart.hashCode()
result = 31 * result + topEnd.hashCode()
result = 31 * result + bottomEnd.hashCode()
result = 31 * result + bottomStart.hashCode()
return result
}
}
/**
* Circular [Shape] with all the corners sized as the 50 percent of the shape size.
*/
val CircleShape = RoundedCornerShape(50)
/**
* Creates [RoundedCornerShape] with the same size applied for all four corners.
* @param corner [CornerSize] to apply.
*/
fun RoundedCornerShape(corner: CornerSize) =
RoundedCornerShape(corner, corner, corner, corner)
/**
* Creates [RoundedCornerShape] with the same size applied for all four corners.
* @param size Size in [Dp] to apply.
*/
fun RoundedCornerShape(size: Dp) = RoundedCornerShape(CornerSize(size))
/**
* Creates [RoundedCornerShape] with the same size applied for all four corners.
* @param size Size in pixels to apply.
*/
fun RoundedCornerShape(size: Float) = RoundedCornerShape(CornerSize(size))
/**
* Creates [RoundedCornerShape] with the same size applied for all four corners.
* @param percent Size in percents to apply.
*/
fun RoundedCornerShape(percent: Int) =
RoundedCornerShape(CornerSize(percent))
/**
* Creates [RoundedCornerShape] with sizes defined in [Dp].
*/
fun RoundedCornerShape(
topStart: Dp = 0.dp,
topEnd: Dp = 0.dp,
bottomEnd: Dp = 0.dp,
bottomStart: Dp = 0.dp
) = RoundedCornerShape(
topStart = CornerSize(topStart),
topEnd = CornerSize(topEnd),
bottomEnd = CornerSize(bottomEnd),
bottomStart = CornerSize(bottomStart)
)
/**
* Creates [RoundedCornerShape] with sizes defined in pixels.
*/
fun RoundedCornerShape(
topStart: Float = 0.0f,
topEnd: Float = 0.0f,
bottomEnd: Float = 0.0f,
bottomStart: Float = 0.0f
) = RoundedCornerShape(
topStart = CornerSize(topStart),
topEnd = CornerSize(topEnd),
bottomEnd = CornerSize(bottomEnd),
bottomStart = CornerSize(bottomStart)
)
/**
* Creates [RoundedCornerShape] with sizes defined in percents of the shape's smaller side.
*
* @param topStartPercent The top start corner radius as a percentage of the smaller side, with a
* range of 0 - 100.
* @param topEndPercent The top end corner radius as a percentage of the smaller side, with a
* range of 0 - 100.
* @param bottomEndPercent The bottom end corner radius as a percentage of the smaller side,
* with a range of 0 - 100.
* @param bottomStartPercent The bottom start corner radius as a percentage of the smaller side,
* with a range of 0 - 100.
*/
fun RoundedCornerShape(
/*@IntRange(from = 0, to = 100)*/
topStartPercent: Int = 0,
/*@IntRange(from = 0, to = 100)*/
topEndPercent: Int = 0,
/*@IntRange(from = 0, to = 100)*/
bottomEndPercent: Int = 0,
/*@IntRange(from = 0, to = 100)*/
bottomStartPercent: Int = 0
) = RoundedCornerShape(
topStart = CornerSize(topStartPercent),
topEnd = CornerSize(topEndPercent),
bottomEnd = CornerSize(bottomEndPercent),
bottomStart = CornerSize(bottomStartPercent)
)