GlEffect.java
/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.media3.effect;
import android.content.Context;
import androidx.media3.common.Effect;
import androidx.media3.common.FrameProcessingException;
import androidx.media3.common.util.UnstableApi;
/**
* Interface for a video frame effect with a {@link GlTextureProcessor} implementation.
*
* <p>Implementations contain information specifying the effect and can be {@linkplain
* #toGlTextureProcessor(Context, boolean) converted} to a {@link GlTextureProcessor} which applies
* the effect.
*/
@UnstableApi
public interface GlEffect extends Effect {
/**
* Returns a {@link SingleFrameGlTextureProcessor} that applies the effect.
*
* @param context A {@link Context}.
* @param useHdr Whether input textures come from an HDR source. If {@code true}, colors will be
* in linear RGB BT.2020. If {@code false}, colors will be in linear RGB BT.709.
*/
GlTextureProcessor toGlTextureProcessor(Context context, boolean useHdr)
throws FrameProcessingException;
}