/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.media3.effect;
import android.content.Context;
import android.opengl.Matrix;
import android.util.Pair;
import androidx.media3.common.FrameProcessingException;
import androidx.media3.common.util.UnstableApi;
import com.google.common.collect.ImmutableList;
/**
* Specifies a 4x4 transformation {@link Matrix} to apply in the vertex shader for each frame.
*
* <p>The matrix is applied to points given in normalized device coordinates (-1 to 1 on x, y, and z
* axes). Transformed pixels that are moved outside of the normal device coordinate range are
* clipped.
*
* <p>Output frame pixels outside of the transformed input frame will be black, with alpha = 0 if
* applicable.
*/
@UnstableApi
public interface GlMatrixTransformation extends GlEffect {
/**
* Configures the input and output dimensions.
*
* <p>Must be called before {@link #getGlMatrixArray(long)}.
*
* @param inputWidth The input frame width, in pixels.
* @param inputHeight The input frame height, in pixels.
* @return The output frame width and height, in pixels.
*/
default Pair<Integer, Integer> configure(int inputWidth, int inputHeight) {
return Pair.create(inputWidth, inputHeight);
}
/**
* Returns the 4x4 transformation {@link Matrix} to apply to the frame with the given timestamp.
*/
float[] getGlMatrixArray(long presentationTimeUs);
@Override
default SingleFrameGlTextureProcessor toGlTextureProcessor(Context context, boolean useHdr)
throws FrameProcessingException {
return MatrixTextureProcessor.create(
context,
/* matrixTransformations= */ ImmutableList.of(this),
/* rgbMatrices= */ ImmutableList.of(),
useHdr);
}
}