/* * Copyright 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package androidx.compose.material3 import androidx.compose.material.ripple.LocalRippleTheme import androidx.compose.material.ripple.RippleAlpha import androidx.compose.material.ripple.RippleTheme import androidx.compose.material3.tokens.State import androidx.compose.runtime.Composable import androidx.compose.runtime.CompositionLocalProvider import androidx.compose.runtime.Immutable import androidx.compose.runtime.ReadOnlyComposable import androidx.compose.runtime.remember // TODO: Create a sample androidx.compose.material3.samples.MaterialThemeSample // TODO(b/197880751) Update to link M3 Material Theming page (i.e. a Material // Theming M3 equivalent). /** * Material Theming refers to the customization of your Material Design app to better reflect your * product’s brand. * * Material components such as [Button] and [Checkbox] use values provided here when retrieving * default values. * * All values may be set by providing this component with the [colorScheme][ColorScheme], * [typography][Typography] attributes. Use this to configure the overall * theme of elements within this MaterialTheme. * * Any values that are not set will inherit the current value from the theme, falling back to the * defaults if there is no parent MaterialTheme. This allows using a MaterialTheme at the top * of your application, and then separate MaterialTheme(s) for different screens / parts of your * UI, overriding only the parts of the theme definition that need to change. * * @param colorScheme A complete definition of the Material Color theme for this hierarchy * @param typography A set of text styles to be used as this hierarchy's typography system */ @Composable fun MaterialTheme( colorScheme: ColorScheme = MaterialTheme.colorScheme, typography: Typography = MaterialTheme.typography, content: @Composable () -> Unit ) { val rememberedColorScheme = remember { // Explicitly creating a new object here so we don't mutate the initial [colorScheme] // provided, and overwrite the values set in it. colorScheme.copy() }.apply { updateColorSchemeFrom(colorScheme) } CompositionLocalProvider( LocalColorScheme provides rememberedColorScheme, LocalTypography provides typography, LocalRippleTheme provides MaterialRippleTheme, ) { ProvideTextStyle(value = typography.bodyLarge, content = content) } } /** * Contains functions to access the current theme values provided at the call site's position in * the hierarchy. */ object MaterialTheme { /** * Retrieves the current [ColorScheme] at the call site's position in the hierarchy. */ val colorScheme: ColorScheme @Composable @ReadOnlyComposable get() = LocalColorScheme.current /** * Retrieves the current [Typography] at the call site's position in the hierarchy. */ val typography: Typography @Composable @ReadOnlyComposable get() = LocalTypography.current } @Immutable private object MaterialRippleTheme : RippleTheme { @Composable override fun defaultColor() = LocalContentColor.current @Composable override fun rippleAlpha() = DefaultRippleAlpha } private val DefaultRippleAlpha = RippleAlpha( pressedAlpha = State.PressedStateLayerOpacity, focusedAlpha = State.FocusStateLayerOpacity, draggedAlpha = State.DraggedStateLayerOpacity, hoveredAlpha = State.HoverStateLayerOpacity )