/* * Copyright 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package androidx.compose.material3 import androidx.compose.animation.animateColorAsState import androidx.compose.animation.core.animateFloatAsState import androidx.compose.animation.core.tween import androidx.compose.foundation.background import androidx.compose.foundation.indication import androidx.compose.foundation.interaction.Interaction import androidx.compose.foundation.interaction.MutableInteractionSource import androidx.compose.foundation.layout.Arrangement import androidx.compose.foundation.layout.Box import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.ColumnScope import androidx.compose.foundation.layout.Spacer import androidx.compose.foundation.layout.fillMaxHeight import androidx.compose.foundation.layout.height import androidx.compose.foundation.layout.padding import androidx.compose.foundation.layout.size import androidx.compose.foundation.layout.width import androidx.compose.foundation.selection.selectable import androidx.compose.foundation.selection.selectableGroup import androidx.compose.material.ripple.rememberRipple import androidx.compose.material3.tokens.NavigationRailTokens import androidx.compose.runtime.Composable import androidx.compose.runtime.CompositionLocalProvider import androidx.compose.runtime.Stable import androidx.compose.runtime.State import androidx.compose.runtime.getValue import androidx.compose.runtime.remember import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.draw.alpha import androidx.compose.ui.draw.clip import androidx.compose.ui.geometry.Offset import androidx.compose.ui.graphics.Color import androidx.compose.ui.layout.Layout import androidx.compose.ui.layout.MeasureResult import androidx.compose.ui.layout.MeasureScope import androidx.compose.ui.layout.Placeable import androidx.compose.ui.layout.layoutId import androidx.compose.ui.platform.LocalDensity import androidx.compose.ui.semantics.Role import androidx.compose.ui.unit.Constraints import androidx.compose.ui.unit.Dp import androidx.compose.ui.unit.dp import kotlin.math.roundToInt /** * Material Design bottom navigation rail. * * Navigation rails provide access to primary destinations in apps when using tablet and desktop * screens. * * ![Navigation rail image](https://developer.android.com/images/reference/androidx/compose/material3/navigation-rail.png) * * The navigation rail should be used to display three to seven app destinations and, optionally, a * [FloatingActionButton] or a logo header. Each destination is typically represented by an icon and * an optional text label. * * [NavigationRail] should contain multiple [NavigationRailItem]s, each representing a singular * destination. * * A simple example looks like: * @sample androidx.compose.material3.samples.NavigationRailSample * * See [NavigationRailItem] for configuration specific to each item, and not the overall * NavigationRail component. * * @param modifier the [Modifier] to be applied to this navigation rail * @param containerColor the color used for the background of this navigation rail. Use * [Color.Transparent] to have no color. * @param contentColor the preferred color for content inside this navigation rail. Defaults to * either the matching content color for [containerColor], or to the current [LocalContentColor] if * [containerColor] is not a color from the theme. * @param header optional header that may hold a [FloatingActionButton] or a logo * @param content the content of this navigation rail, typically 3-7 [NavigationRailItem]s */ @Composable fun NavigationRail( modifier: Modifier = Modifier, containerColor: Color = NavigationRailTokens.ContainerColor.toColor(), contentColor: Color = contentColorFor(containerColor), header: @Composable (ColumnScope.() -> Unit)? = null, content: @Composable ColumnScope.() -> Unit ) { Surface( color = containerColor, contentColor = contentColor, modifier = modifier, ) { Column( Modifier.fillMaxHeight() .width(NavigationRailTokens.ContainerWidth) .padding(vertical = NavigationRailVerticalPadding) .selectableGroup(), horizontalAlignment = Alignment.CenterHorizontally, verticalArrangement = Arrangement.spacedBy(NavigationRailVerticalPadding) ) { if (header != null) { header() Spacer(Modifier.height(NavigationRailHeaderPadding)) } content() } } } /** * Material Design navigation rail item. * * A [NavigationRailItem] represents a destination within a [NavigationRail]. * * Navigation rails provide access to primary destinations in apps when using tablet and desktop * screens. * * The text label is always shown (if it exists) when selected. Showing text labels if not selected * is controlled by [alwaysShowLabel]. * * @param selected whether this item is selected * @param onClick called when this item is clicked * @param icon icon for this item, typically an [Icon] * @param modifier the [Modifier] to be applied to this item * @param enabled controls the enabled state of this item. When `false`, this component will not * respond to user input, and it will appear visually disabled and disabled to accessibility * services. * @param label optional text label for this item * @param alwaysShowLabel whether to always show the label for this item. If false, the label will * only be shown when this item is selected. * @param interactionSource the [MutableInteractionSource] representing the stream of [Interaction]s * for this item. You can create and pass in your own `remember`ed instance to observe * [Interaction]s and customize the appearance / behavior of this item in different states. * @param colors [NavigationRailItemColors] that will be used to resolve the colors used for this * item in different states. See [NavigationRailItemDefaults.colors]. */ @Composable fun NavigationRailItem( selected: Boolean, onClick: () -> Unit, icon: @Composable () -> Unit, modifier: Modifier = Modifier, enabled: Boolean = true, label: @Composable (() -> Unit)? = null, alwaysShowLabel: Boolean = true, interactionSource: MutableInteractionSource = remember { MutableInteractionSource() }, colors: NavigationRailItemColors = NavigationRailItemDefaults.colors(), ) { val styledIcon = @Composable { val iconColor by colors.iconColor(selected = selected) CompositionLocalProvider(LocalContentColor provides iconColor, content = icon) } val styledLabel: @Composable (() -> Unit)? = label?.let { @Composable { val style = MaterialTheme.typography.fromToken(NavigationRailTokens.LabelTextFont) val textColor by colors.textColor(selected = selected) CompositionLocalProvider(LocalContentColor provides textColor) { ProvideTextStyle(style, content = label) } } } Box( modifier .selectable( selected = selected, onClick = onClick, enabled = enabled, role = Role.Tab, interactionSource = interactionSource, indication = null, ) .size(width = NavigationRailItemWidth, height = NavigationRailItemHeight), contentAlignment = Alignment.Center ) { val animationProgress: Float by animateFloatAsState( targetValue = if (selected) 1f else 0f, animationSpec = tween(ItemAnimationDurationMillis) ) // The entire item is selectable, but only the indicator pill shows the ripple. To achieve // this, we re-map the coordinates of the item's InteractionSource into the coordinates of // the indicator. val deltaOffset: Offset with(LocalDensity.current) { val itemWidth = NavigationRailItemWidth.roundToPx() val indicatorWidth = NavigationRailTokens.ActiveIndicatorWidth.roundToPx() deltaOffset = Offset((itemWidth - indicatorWidth).toFloat() / 2, 0f) } val offsetInteractionSource = remember(interactionSource, deltaOffset) { MappedInteractionSource(interactionSource, deltaOffset) } val indicatorShape = if (label != null) { NavigationRailTokens.ActiveIndicatorShape.toShape() } else { NavigationRailTokens.NoLabelActiveIndicatorShape.toShape() } // The indicator has a width-expansion animation which interferes with the timing of the // ripple, which is why they are separate composables val indicatorRipple = @Composable { Box( Modifier.layoutId(IndicatorRippleLayoutIdTag) .clip(indicatorShape) .indication(offsetInteractionSource, rememberRipple()) ) } val indicator = @Composable { Box( Modifier.layoutId(IndicatorLayoutIdTag) .background( color = colors.indicatorColor.copy(alpha = animationProgress), shape = indicatorShape ) ) } NavigationRailItemBaselineLayout( indicatorRipple = indicatorRipple, indicator = indicator, icon = styledIcon, label = styledLabel, alwaysShowLabel = alwaysShowLabel, animationProgress = animationProgress, ) } } /** Defaults used in [NavigationRailItem]. */ object NavigationRailItemDefaults { /** * Creates a [NavigationRailItemColors] with the provided colors according to the Material * specification. * * @param selectedIconColor the color to use for the icon when the item is selected. * @param unselectedIconColor the color to use for the icon when the item is unselected. * @param selectedTextColor the color to use for the text label when the item is selected. * @param unselectedTextColor the color to use for the text label when the item is unselected. * @param indicatorColor the color to use for the indicator when the item is selected. * @return the resulting [NavigationRailItemColors] used for [NavigationRailItem] */ @Composable fun colors( selectedIconColor: Color = NavigationRailTokens.ActiveIconColor.toColor(), unselectedIconColor: Color = NavigationRailTokens.InactiveIconColor.toColor(), selectedTextColor: Color = NavigationRailTokens.ActiveLabelTextColor.toColor(), unselectedTextColor: Color = NavigationRailTokens.InactiveLabelTextColor.toColor(), indicatorColor: Color = NavigationRailTokens.ActiveIndicatorColor.toColor(), ): NavigationRailItemColors = remember( selectedIconColor, unselectedIconColor, selectedTextColor, unselectedTextColor, indicatorColor ) { DefaultNavigationRailItemColors( selectedIconColor = selectedIconColor, unselectedIconColor = unselectedIconColor, selectedTextColor = selectedTextColor, unselectedTextColor = unselectedTextColor, selectedIndicatorColor = indicatorColor, ) } } /** Represents the colors of the various elements of a navigation item. */ @Stable interface NavigationRailItemColors { /** * Represents the icon color for this item, depending on whether it is [selected]. * * @param selected whether the item is selected */ @Composable fun iconColor(selected: Boolean): State /** * Represents the text color for this item, depending on whether it is [selected]. * * @param selected whether the item is selected */ @Composable fun textColor(selected: Boolean): State /** Represents the color of the indicator used for selected items. */ val indicatorColor: Color @Composable get } @Stable private class DefaultNavigationRailItemColors( private val selectedIconColor: Color, private val unselectedIconColor: Color, private val selectedTextColor: Color, private val unselectedTextColor: Color, private val selectedIndicatorColor: Color, ) : NavigationRailItemColors { @Composable override fun iconColor(selected: Boolean): State { return animateColorAsState( targetValue = if (selected) selectedIconColor else unselectedIconColor, animationSpec = tween(ItemAnimationDurationMillis) ) } @Composable override fun textColor(selected: Boolean): State { return animateColorAsState( targetValue = if (selected) selectedTextColor else unselectedTextColor, animationSpec = tween(ItemAnimationDurationMillis) ) } override val indicatorColor: Color @Composable get() = selectedIndicatorColor } /** * Base layout for a [NavigationRailItem]. * * @param indicatorRipple indicator ripple for this item when it is selected * @param indicator indicator for this item when it is selected * @param icon icon for this item * @param label text label for this item * @param alwaysShowLabel whether to always show the label for this item. If false, the label will * only be shown when this item is selected. * @param animationProgress progress of the animation, where 0 represents the unselected state of * this item and 1 represents the selected state. This value controls other values such as indicator * size, icon and label positions, etc. */ @Composable private fun NavigationRailItemBaselineLayout( indicatorRipple: @Composable () -> Unit, indicator: @Composable () -> Unit, icon: @Composable () -> Unit, label: @Composable (() -> Unit)?, alwaysShowLabel: Boolean, animationProgress: Float, ) { Layout({ indicatorRipple() if (animationProgress > 0) { indicator() } Box(Modifier.layoutId(IconLayoutIdTag)) { icon() } if (label != null) { Box( Modifier.layoutId(LabelLayoutIdTag) .alpha(if (alwaysShowLabel) 1f else animationProgress) ) { label() } } }) { measurables, constraints -> val iconPlaceable = measurables.first { it.layoutId == IconLayoutIdTag }.measure(constraints) val totalIndicatorWidth = iconPlaceable.width + (IndicatorHorizontalPadding * 2).roundToPx() val animatedIndicatorWidth = (totalIndicatorWidth * animationProgress).roundToInt() val indicatorVerticalPadding = if (label == null) { IndicatorVerticalPaddingNoLabel } else { IndicatorVerticalPaddingWithLabel } val indicatorHeight = iconPlaceable.height + (indicatorVerticalPadding * 2).roundToPx() val indicatorRipplePlaceable = measurables .first { it.layoutId == IndicatorRippleLayoutIdTag } .measure( Constraints.fixed( width = totalIndicatorWidth, height = indicatorHeight ) ) val indicatorPlaceable = measurables .firstOrNull { it.layoutId == IndicatorLayoutIdTag } ?.measure( Constraints.fixed( width = animatedIndicatorWidth, height = indicatorHeight ) ) val labelPlaceable = label?.let { measurables .first { it.layoutId == LabelLayoutIdTag } .measure( // Measure with loose constraints for height as we don't want the label to // take up more space than it needs constraints.copy(minHeight = 0) ) } if (label == null) { placeIcon(iconPlaceable, indicatorRipplePlaceable, indicatorPlaceable, constraints) } else { placeLabelAndIcon( labelPlaceable!!, iconPlaceable, indicatorRipplePlaceable, indicatorPlaceable, constraints, alwaysShowLabel, animationProgress, ) } } } /** * Places the provided [Placeable]s in the center of the provided [constraints]. */ private fun MeasureScope.placeIcon( iconPlaceable: Placeable, indicatorRipplePlaceable: Placeable, indicatorPlaceable: Placeable?, constraints: Constraints, ): MeasureResult { val width = constraints.maxWidth val height = constraints.maxHeight val iconX = (width - iconPlaceable.width) / 2 val iconY = (height - iconPlaceable.height) / 2 val rippleX = (width - indicatorRipplePlaceable.width) / 2 val rippleY = (height - indicatorRipplePlaceable.height) / 2 return layout(width, height) { indicatorPlaceable?.let { val indicatorX = (width - it.width) / 2 val indicatorY = (height - it.height) / 2 it.placeRelative(indicatorX, indicatorY) } iconPlaceable.placeRelative(iconX, iconY) indicatorRipplePlaceable.placeRelative(rippleX, rippleY) } } /** * Places the provided [Placeable]s in the correct position, depending on [alwaysShowLabel] and * [animationProgress]. * * When [alwaysShowLabel] is true, the positions do not move. The [iconPlaceable] will be placed * near the top of the item and the [labelPlaceable] will be placed near the bottom, according to * the spec. * * When [animationProgress] is 1 (representing the selected state), the positions will be the same * as above. * * Otherwise, when [animationProgress] is 0, [iconPlaceable] will be placed in the center, like in * [placeIcon], and [labelPlaceable] will not be shown. * * When [animationProgress] is animating between these values, [iconPlaceable] and [labelPlaceable] * will be placed at a corresponding interpolated position. * * [indicatorRipplePlaceable] and [indicatorPlaceable] will always be placed in such a way that to * share the same center as [iconPlaceable]. * * @param labelPlaceable text label placeable inside this item * @param iconPlaceable icon placeable inside this item * @param indicatorRipplePlaceable indicator ripple placeable inside this item * @param indicatorPlaceable indicator placeable inside this item, if it exists * @param constraints constraints of the item * @param alwaysShowLabel whether to always show the label for this item. If true, icon and label * positions will not change. If false, positions transition between 'centered icon with no label' * and 'top aligned icon with label'. * @param animationProgress progress of the animation, where 0 represents the unselected state of * this item and 1 represents the selected state. Values between 0 and 1 interpolate positions of * the icon and label. */ private fun MeasureScope.placeLabelAndIcon( labelPlaceable: Placeable, iconPlaceable: Placeable, indicatorRipplePlaceable: Placeable, indicatorPlaceable: Placeable?, constraints: Constraints, alwaysShowLabel: Boolean, animationProgress: Float, ): MeasureResult { val height = constraints.maxHeight // Label should be `ItemVerticalPadding` from the bottom val labelY = height - labelPlaceable.height - NavigationRailItemVerticalPadding.roundToPx() // Icon (when selected) should be `ItemVerticalPadding` from the top val selectedIconY = NavigationRailItemVerticalPadding.roundToPx() val unselectedIconY = if (alwaysShowLabel) selectedIconY else (height - iconPlaceable.height) / 2 // How far the icon needs to move between unselected and selected states val iconDistance = unselectedIconY - selectedIconY // The interpolated fraction of iconDistance that all placeables need to move based on // animationProgress, since the icon is higher in the selected state. val offset = (iconDistance * (1 - animationProgress)).roundToInt() val width = constraints.maxWidth val labelX = (width - labelPlaceable.width) / 2 val iconX = (width - iconPlaceable.width) / 2 val rippleX = (width - indicatorRipplePlaceable.width) / 2 val rippleY = selectedIconY - IndicatorVerticalPaddingWithLabel.roundToPx() return layout(width, height) { indicatorPlaceable?.let { val indicatorX = (width - it.width) / 2 val indicatorY = selectedIconY - IndicatorVerticalPaddingWithLabel.roundToPx() it.placeRelative(indicatorX, indicatorY + offset) } if (alwaysShowLabel || animationProgress != 0f) { labelPlaceable.placeRelative(labelX, labelY + offset) } iconPlaceable.placeRelative(iconX, selectedIconY + offset) indicatorRipplePlaceable.placeRelative(rippleX, rippleY + offset) } } private const val IndicatorRippleLayoutIdTag: String = "indicatorRipple" private const val IndicatorLayoutIdTag: String = "indicator" private const val IconLayoutIdTag: String = "icon" private const val LabelLayoutIdTag: String = "label" /** * Vertical padding between the contents of the [NavigationRail] and its top/bottom, and internally * between items. */ private val NavigationRailVerticalPadding: Dp = 4.dp /** * Padding at the bottom of the [NavigationRail]'s header. This padding will only be added when the * header is not null. */ private val NavigationRailHeaderPadding: Dp = 8.dp private const val ItemAnimationDurationMillis: Int = 150 /*@VisibleForTesting*/ /** Width of an individual [NavigationRailItem]. */ internal val NavigationRailItemWidth: Dp = NavigationRailTokens.ContainerWidth /*@VisibleForTesting*/ /** Height of an individual [NavigationRailItem]. */ internal val NavigationRailItemHeight: Dp = NavigationRailTokens.NoLabelActiveIndicatorHeight /*@VisibleForTesting*/ /** Vertical padding between the contents of a [NavigationRailItem] and its top/bottom. */ internal val NavigationRailItemVerticalPadding: Dp = 4.dp private val IndicatorHorizontalPadding: Dp = (NavigationRailTokens.ActiveIndicatorWidth - NavigationRailTokens.IconSize) / 2 private val IndicatorVerticalPaddingWithLabel: Dp = (NavigationRailTokens.ActiveIndicatorHeight - NavigationRailTokens.IconSize) / 2 private val IndicatorVerticalPaddingNoLabel: Dp = (NavigationRailTokens.NoLabelActiveIndicatorHeight - NavigationRailTokens.IconSize) / 2