AndroidTextPaint.android.kt
/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.ui.text.platform
import android.text.TextPaint
import androidx.annotation.VisibleForTesting
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.geometry.isSpecified
import androidx.compose.ui.graphics.Brush
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Paint
import androidx.compose.ui.graphics.PaintingStyle
import androidx.compose.ui.graphics.ShaderBrush
import androidx.compose.ui.graphics.Shadow
import androidx.compose.ui.graphics.SolidColor
import androidx.compose.ui.graphics.drawscope.DrawStyle
import androidx.compose.ui.graphics.drawscope.Fill
import androidx.compose.ui.graphics.drawscope.Stroke
import androidx.compose.ui.graphics.isSpecified
import androidx.compose.ui.graphics.toArgb
import androidx.compose.ui.graphics.toComposePaint
import androidx.compose.ui.text.platform.extensions.correctBlurRadius
import androidx.compose.ui.text.style.TextDecoration
import kotlin.math.roundToInt
internal class AndroidTextPaint(flags: Int, density: Float) : TextPaint(flags) {
init {
this.density = density
}
// A wrapper to use Compose Paint APIs on this TextPaint
private val composePaint: Paint = this.toComposePaint()
private var textDecoration: TextDecoration = TextDecoration.None
@VisibleForTesting(otherwise = VisibleForTesting.PRIVATE)
internal var shadow: Shadow = Shadow.None
private var drawStyle: DrawStyle? = null
fun setTextDecoration(textDecoration: TextDecoration?) {
if (textDecoration == null) return
if (this.textDecoration != textDecoration) {
this.textDecoration = textDecoration
isUnderlineText = TextDecoration.Underline in this.textDecoration
isStrikeThruText = TextDecoration.LineThrough in this.textDecoration
}
}
fun setShadow(shadow: Shadow?) {
if (shadow == null) return
if (this.shadow != shadow) {
this.shadow = shadow
if (this.shadow == Shadow.None) {
clearShadowLayer()
} else {
setShadowLayer(
correctBlurRadius(this.shadow.blurRadius),
this.shadow.offset.x,
this.shadow.offset.y,
this.shadow.color.toArgb()
)
}
}
}
fun setColor(color: Color) {
color.toArgb()
if (color.isSpecified) {
composePaint.color = color
composePaint.shader = null
}
}
fun setBrush(brush: Brush?, size: Size, alpha: Float = Float.NaN) {
// if size is unspecified and brush is not null, nothing should be done.
// it basically means brush is given but size is not yet calculated at this time.
if ((brush is SolidColor && brush.value.isSpecified) ||
(brush is ShaderBrush && size.isSpecified)) {
// alpha is always applied even if Float.NaN is passed to applyTo function.
// if it's actually Float.NaN, we simply send the current value
brush.applyTo(
size,
composePaint,
if (alpha.isNaN()) composePaint.alpha else alpha.coerceIn(0f, 1f)
)
} else if (brush == null) {
composePaint.shader = null
}
}
fun setDrawStyle(drawStyle: DrawStyle?) {
if (drawStyle == null) return
if (this.drawStyle != drawStyle) {
this.drawStyle = drawStyle
when (drawStyle) {
Fill -> {
// Stroke properties such as strokeWidth, strokeMiter are not re-set because
// Fill style should make those properties no-op. Next time the style is set
// as Stroke, stroke properties get re-set as well.
composePaint.style = PaintingStyle.Fill
}
is Stroke -> {
composePaint.style = PaintingStyle.Stroke
composePaint.strokeWidth = drawStyle.width
composePaint.strokeMiterLimit = drawStyle.miter
composePaint.strokeJoin = drawStyle.join
composePaint.strokeCap = drawStyle.cap
composePaint.pathEffect = drawStyle.pathEffect
}
}
}
}
}
/**
* Accepts an alpha value in the range [0f, 1f] then maps to an integer value
* in [0, 255] range.
*/
internal fun TextPaint.setAlpha(alpha: Float) {
if (!alpha.isNaN()) {
val alphaInt = alpha.coerceIn(0f, 1f).times(255).roundToInt()
setAlpha(alphaInt)
}
}