/*
* Copyright 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.hardware
import android.hardware.HardwareBuffer.BLOB
import android.hardware.HardwareBuffer.DS_24UI8
import android.hardware.HardwareBuffer.DS_FP32UI8
import android.hardware.HardwareBuffer.D_16
import android.hardware.HardwareBuffer.D_24
import android.hardware.HardwareBuffer.D_FP32
import android.hardware.HardwareBuffer.RGBA_1010102
import android.hardware.HardwareBuffer.RGBA_8888
import android.hardware.HardwareBuffer.RGBA_FP16
import android.hardware.HardwareBuffer.RGBX_8888
import android.hardware.HardwareBuffer.RGB_565
import android.hardware.HardwareBuffer.RGB_888
import android.hardware.HardwareBuffer.S_UI8
import android.hardware.HardwareBuffer.YCBCR_420_888
import android.hardware.HardwareBuffer.YCBCR_P010
import androidx.annotation.IntDef
import androidx.annotation.RestrictTo
@RestrictTo(RestrictTo.Scope.LIBRARY)
@Retention(AnnotationRetention.SOURCE)
@IntDef(
RGBA_8888,
RGBA_FP16,
RGBA_1010102,
RGBX_8888,
RGB_888,
RGB_565,
BLOB,
YCBCR_420_888,
D_16,
D_24,
DS_24UI8,
D_FP32,
DS_FP32UI8,
S_UI8,
YCBCR_P010
)
annotation class HardwareBufferFormat