/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.media3.effect;
import android.graphics.Matrix;
import androidx.media3.common.util.UnstableApi;
/**
* Specifies a 3x3 transformation {@link Matrix} to apply in the vertex shader for each frame.
*
* <p>The matrix is applied to points given in normalized device coordinates (-1 to 1 on x and y
* axes). Transformed pixels that are moved outside of the normal device coordinate range are
* clipped.
*
* <p>Output frame pixels outside of the transformed input frame will be black, with alpha = 0 if
* applicable.
*/
@UnstableApi
public interface MatrixTransformation extends GlMatrixTransformation {
/**
* Returns the 3x3 transformation {@link Matrix} to apply to the frame with the given timestamp.
*/
Matrix getMatrix(long presentationTimeUs);
@Override
default float[] getGlMatrixArray(long presentationTimeUs) {
return MatrixUtils.getGlMatrixArray(getMatrix(presentationTimeUs));
}
}